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Name Your Price

Steadfast: The First Demo

Version: 0.1.04 months ago
Name Your Price

Steadfast: The May Demo

Version: 0.2.04 days ago

This is Steadfast!

Steadfast is a brand new momentum based 3D platformer that is now in development! With fluent, yet fast paced movement and a unique cel-shaded, fifth gen inspired art style with stylish animation, Steadfast aims to be a game that gets your adrenaline pumping and your feet rolling!

With four characters to choose from, up to four friends can rush through Capital Island, as they journey on a quest to take down the oppressive Kaizo Empire!

This game is in early development. As such, all of the gameplay featured in this demo is subject to change. Although I would appreciate your support, this demo will be supplied completely free of charge.

Credits

Created by Jordan Duncan

Programing, 2D Art, 3D Modeling and Design, Animation, and Sound Effects

    Jordan Duncan

Music

    Jordan Duncan

    

    With help from

        Geoffrey Duncan

        and Kody Duncan

Playtesters

    Jordan 'RiverOfChaos' Duncan

    Kody 'Mangyooo' Duncan

    Antonio 'Tonebone' McGlothin

    Titus 'KhanKiller' Duncan

    Keyan 'Key' Duncan

    Geoffrey 'Xkribble' Duncan

    Eric 'IAmGuett' Gutterman

    Jonathan 'Jon Jon' Ormord

Equipment and Software (People who have given me gifts I used to make this game)

    Geoffrey Duncan

    Chelsa Williamson

    Keyan Duncan

    Kenzie Turner

Software

    Framework

        Powered by the Godot Engine

        © 2007-2025 Juan Linietsky, Ariel Manzur and contributors.

    

        Some code is derrived loosely from the open source code of the Bumper Engine and HedgePhysics

            HedgePhysics

            © 2017, LakeFeperd and Damizean

            All rights reserved.

            Credits for The Bumper Engine

                SuperSonic68 (Danny Coyle)

                LakeFeperd

                Damizean

                Knight of Jaywalking (Artem)

                DefinitiveDubs

                HUYUU

                David_Jones

                WizG

                The /sthg/ Community

                NibrocRock

                Timothy Taylor

                SEGA

                Sonic Team

                Crush 40

                

                SONIC THE HEDGEHOG is a trademark of SEGA Holdings Co., Ltd. or its affiliates.

                © SEGA. All rights reserved.

    

    Sound Effects and Music

        Audacity

        © 2025 | Muse Group & contributors.

        FL Studio

        © 2025 Image Line Software

    Models

        Blockbench

        © 2025 Blockbench. All Rights Reserved by Blockbench

        Blender (For handling GTLf exports into Blockbench)

    Textures

        PaintDotNet

        © dotPDN LLC, Rick Brewster, and contributors. All Rights Reserved.

        Paint.NET is a registered trademark of dotPDN LLC.

        Blockbench

        © 2025 Blockbench. All Rights Reserved by Blockbench

        Aseprite

        © 2001‐2025 Igara Studio S.A.

    Color Pallete

        ENDESGA 64 by ENDESGA on Lospec

    Video Editing

        DaVinchi Resolve

        © 2026 Blackmagic Design Pty. Ltd. All Rights Reserved

Resources:

    'Duet for French Horn and chair'

    by Aitor Merino Martinez on YouTube

    Audio used and altered to create the skidding effect

    

    'Moving in Unity Intermediate Tutorial Series'

    by Nimso Studios on YouTube

    

    'Low-Poly Character Model in Blockbench | Timelapse & Commentary'

    and 'Rollerblade Barbie 3D Model! | Character Build & Rigging in Blockbench'

    by Brandon James Greer on YouTube

    

    Many videos by Doodley on YouTube

    

    'Learn how to create 3D games from start to finish in Godot engine 4 and GDScript!'

    by Bramwell Williams on Udemy

    

    'Split-screen in Godot (Tutorial)'

    by iaknihs on YouTube

    

    'How To Create Menus In Godot!'

    by CoffeeCrow on YouTube

    

    'How to add UI sounds in Godot 4 the smart way'

    by Liblast on YouTube

    

    'How to make a timer in Godot, milliseconds all the way to days'

    by Rungeon on YouTube

    'How to fix and recover from corrupted scenes in Godot'

by Octodemy on YouTube

    

    The Godot Engine Documentation

    © Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0).

    

    GDQuest

    © 2015-present GDQuest. All Rights Reserved.

    Many, many forum answers from the communities of Sonic Retro, Unity, and Godot. God bless you all!

Special Thanks:

    My good friends who have encouraged me throughout this endeavor (in alphabetical order):

        Adonis 'Jiggly' Jacquez

        Dalton Matlock

        Jaxson Matlock

        Antonio 'Tonebone' McGlothin

        Eli McGlothin

        Joey 'Skeletronus Prime' Mobley

    Kori Jarboe for giving the final push for me to get this started, and for the endless encouragement and tough love given. And the members of her team who've done the same for me (in alphabetical order):

        Dorsey Basinger

        Victoria Cruz

        Jeff Elinberg

        Denzel Fontennete

        Paige Hatfield

        Tammie Lambert

        DJ Mathos

        Carlos Merchant

        Gabriel Nichols

        Bennie Palmer Jr.

        Jason Savitski

        Hakeem Thomas

    Mom and Dad (Geoffrey and Robyn Duncan) for giving me a discounted roof over my head while I underwent this project, as well as encouragement and company. As well as my siblings for just the company, both visitors and roomates:

        Chelsa Williamson

        Titus Duncan

        Kody Duncan

        Keyan Duncan

    Anyone and everyone else who removed the doubts in my head.

    And especially YOU for playing this spaghetti coded mess!​

System Requirements:

  • Minimum:

    • CPU:

      • Windows: x86_32 CPU with SSE2 instructions, or any x86_64 CPU

      • macOS: CPU: x86_64 or ARM CPU (Apple Silicon)

      • Linux: x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv7 or ARMv8 CPU

    • GPU: Integrated graphics with full Vulkan 1.0 support

    • RAM: 4GB

    • OS: Windows 7, macOS 10.15, any Linux distribution released after 2016

    • Controller(s): Any supported gamepad with dual analog sticks and analog triggers (Xbox controller, 8BitDo controller, DualSense controller)

  • Recommended:

    • CPU:

      • Windows: x86_64 CPU with SSE4.2 instructions, with 4 physical cores or more

      • macOS: x86_64 or ARM CPU (Apple Silicon)

      • Linux: x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv7 or ARMv8 CPU

    • GPU: Dedicated graphics with full Vulkan 1.2 support

    • RAM: 8GB

    • OS: Windows 10, macOS 10.15, any Linux distribution released after 2020

    • Controller(s): Any supported gamepad with dual analog sticks and dual stage triggers (Steam Controller, Classic Steam Controller, GameCube controller with 8BitDo Gbros. Wireless Adapter)

PLEASE NOTE: A GAMEPAD WITH ANALOG STICKS AND ANALOG TRIGGERS IS REQUIRED TO PLAY THIS GAME. DUAL STAGE TRIGGERS ARE RECOMMENDED, BUT NOT REQUIRED.

© 2025, 2026 Jordan Duncan

All Rights Reserved.

Also available on Game Jolt: https://gamejolt.com/games/steadfast/1041066

Support the game on Ko-fi: https://ko-fi.com/jordanduncan

#platformer #retro #multiplayer



teen
Cartoon Violence
Animated Bloodshed
Mild Language
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