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five nights at street cleaner v1.0
five nights at street cleaner v1.1
five nights at street cleaner v1.2
"If you're hearing this recording, the consequences of my actions will get the better of me soon!" — Dr. Klein Steiner's final message, circa 1987
This is a fangame of Five Nights at Freddy's made using Scratch 2.
1: FIVE NIGHTS
Only five nights of gameplay.
No more, and no less: no custom nights, no extras (save for an "epilogue" sequence I consider a part of Night 5), no secret boss fights. Only five levels of chaos, the way @realscawthon
intended.
2: NO FRIGHTS
There are no jumpscares in this game. There are some unsettling elements (mostly easter eggs), but you'll have to figure out how you failed on your own.
In other words, every "game over" is an experience — you have to learn from it on your own.
3: ONLY PNGs
Not unlike @tboard
's "SCARY MAZE GAME 3D", this game is a clump of images held together by code blocks, a PNG game for short. This genre was popularised by @yoink_fricc's "One Night in Burger King", and it's considered lesser compared to high-effort vector games in the community. In a way, I'm trying to "clear the name" of PNG games and prove they can be something truly special.
TL;DR I only used the bitmap editor to make/edit assets for this game. Any vector sprites used were converted to bitmap. Text was also made in the bitmap editor, every proper asset is from the Scratch sprite library.
4: FUN GAMEPLAY
Have you played FNaF Scratch games that use the mouse, arrow keys, number keys and space all in one gameplay loop? If you don't know any, then this will be the first. If you know a couple, then this will be one of the first.
I was the only person to test the game, so bugs are to be expected. If you find any, let me know using the comments.
5: ABSURDIST STORY
FNaF games are all about 'lore', 'plot' and 'story'. This game has none of that.
While there is a story to be told, it doesn't make any sense. It might be funny, it might not. I think it's funny, but players' opinions may vary.
6: MADE IN SCRATCH
This isn't your average Scratch project, though. Instead of using 3.0 or its many mods to make this game, I used the version that started my game-making journey — Scratch 2.
When working on this game, I had to deal with the lack of certain features, coming up with workarounds to use said features, and other fun aspects of block-based development.
OBLIGATORY HASHTAG SECTION
Cryptic phrase at the end of the description: Remember Steiner...
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