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What do you think?

"Horrible controls! Why not just put all the actions to arrow keys?" --> Putting all the actions in the arrow keys would make it really boring. Getting thrown at from all angles wouldn't really make you the most organized sloth, so organizing the controls would mess up the intended experience. Besides, we wanted the player to somehow feel like controlling a beast while playing the game. :D

"I don't even see the point of moving, if you can't move more than 5 pixels or so." --> Moving the sloth was intended to be useless as it was meant as a joke. He's a sloth for goodness sake!

"It was pretty funny though." --> Many thanks man! :D

Horrible controls! Why not just put all the actions to arrow keys? I don't even see the point of moving, if you can't move more than 5 pixels or so. It was pretty funny though.

An arcade game in which you control a sloth that has to defend itself from its "less-appreciative" neighbors. Get ready to use everything in your arsenal to destroy everything they try to throw at you!

Controls can be found in the README file.

  • This is an entry for TIGSource's "A Game By Its Cover" competition.
    #arcade



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