Comments (11)
wow thats really cool maybe in the future you could get rid of the press E to equip because it could break apart some combat :) could you make a tut on the gen and tiling?
Nice demo, man!
The controls were great, at least for me. I hope see those psychic powers evolving in the next update, if there will be one.
if you hold a weapon you can click F and you can hold 2 guns so you can switch immediately when you run out of ammo.
Feedback: The "E" key which equip guns should add the ammo...
Oh man, I saw this on Twitter!
I'm looking forward to trying it!
I'll reply to my own post once I have an opinion.
Hello!
Thanks a lot for trying out this combat mechanic demo for my
work-in-progress game, Teleblam.
In the game you play an ancient telekinetic whose temple has
been disturbed by very rude and very well-armed explorers. The
game will see you defend your randomly generated temple from
these explorers using a miriad of telekinetic abilities and weapons.
Please note that for this demo your Psychic power and range have both been
increased significantly to allow you to get used to the controls.
Speaking of controls, they are as follows:
W, A, S, D
Move.
Mouse
Aim.
RMB when empty-handed
Summon an item to your hands. The item must be close
to the cursor and close enough to you. The cursor will
change if an item is too far away.
RMB when holding an item
This will cause you to blast the item you
are holding in teh direction of the mouse. This
can damage enemies.
E
Pressing E will equip the weapon you are standing on.
If you're not standing on one, it will equip the
one you are holding.
RMB when weapon equipped
This will throw your equipped weapon.
LMB when weapon equipped
This will fire the equipped weapon. Your Ammo is
displayed in teh top-left corner of the screen.
Space Bar
This will restart the demo.
Enter
This will toggle enemies between their
Idle and Chase states.
Any feedback on the demo is greatly appreciated! Especially
on the general 'feel' of the controls. I'm sure that there are an awful
lot of things that will go wrong, so if you find any, please let me know!
Feedback can be directed to:
Thank you! :)
#action