Comments (1)
I'm not sure whether this is cancelled or not, however I downloaded the demo and played, hence I shall leave a review. First of all, some basic info.
1) There is no fullscreen, it's windowed mode. As far as I know anyway.
2) There doesn't seem to be a tutorial or instructions as to the controls.
3) The menu consists of just a 'Start' button.
4) No music or sound effects, apart from the jumpscare moment.
Upon fiddling around for the first minute of the game, what becomes easily apparent is the fact that the gameplay is quite FNaF inspired, with a six minute timer during which you can monitor the location of the enemies. The goal, of course, is to prevent them from reaching you.
The scenes that the player can move around in do seem to be quite dark. I can barely make out the rooms and the objects in them. I suppose that's insignificant, but the kind of museum this museum originally was is not hinted at very clearly. The player may initially assume that the vague objects present in the scenes are interactive, which they largely aren't, unless they need some button that I missed. Also, it should be mentioned that the jumpscare that triggers whenever an enemy catches up with the player is not particularly scary and only mildly startling because of the aforementioned excessive darkness obscuring the attacker's features and thus shaving off quite the scare factor the enemy's appearance could have been.
All in all, the game feels very incomplete, and quite basic in its function and concept. But I have to admit the darkness, although it should be slightly tweaked, is quite atmospheric and something that the game can be based on for future development. The idea of the entire adventure taking place in a burnt museum is relatively innovative, if we ignore a possible relation to FNaF 3's setting, and can be expanded, considering that museums haven't been a very likely setting for horror games so far (correct me if I'm wrong on that). Finally, I could say that the warning regarding the loud noises and jumpscares in the game was much appreciated.
"Weeks ago, a local museum burnt to the ground. Luckly, most people that were there when it happened survived, some of them without any injuries. Only a few people died, but one of them was... you. Well, at least you get to go to heaven, right? ... right?"
#horror
Short game were you try to last until the timer ends for five stages in your own, personal hell, more specifically, in a distorted version of the museum mentioned earlier, with monsters inside that represent things that were put on display in that place during the day it burnt down.
Featuring:
A first-person 360ยบ (kinda) view.
A painting you can use to hide from the enemies and make them go away.
And a notebook with a map and motion-tracking system to allow you to know the current location of the enemies, how many of them are and which ones are active.