Comments (5)
so not a lot has happened with this game in recent months. I still plan to continue working on this. slow progress is better then no progress.
Version 5.0 RELEASED!
Looks promising! :)
Leave me some comments, let me know what you think of Alpha release Demo 1.
Soul Knight Version 5.0 Previously THE LAST KNIGHT:
Controls:
Left Click = Attack
Right Click = Defend/Block/Chat
W,A,S,D = Move
(OLD RELEASE) The Last Knight Version 4.0 (OLD RELEASE)
My latest creation, Hand-To-Hand Combat, Responsive AI. Destructible Environment!
(OLD RELEASE) Controls: (OLD RELEASE)
"Right Click" to Speak to NPC's
"Left Click" on target to attack. Knight must be in "range."
Move Knight with "W,A,S,D."
"R" to Restart Level
3.5 Released! 1/26/16
Completed Two Map Locations
Added Additional Enemies
Added Enemy Dialog
Added Basic Tutorial NPCS
Added Additional Story NPC
Added New Title Screen and Area 1/Area 2 Music
-Changed: "Right Click" In Range To Talk, Instead Of "Z" Key
OLD HISTORY 3.0 RELEASE BELOW
Version 3.0 Released! 1/24/16
Added NPC w/Dialog
Added Text Box System
Added Weather/Fog
Added Enemy Knock-Back System
Added Health/Currency Spawning/Collecting
Improved Enemy AI
Improved Difficultly
Improved Level Design
Enemy AI developing stage:
Ability to search surrounding objects and make decisions.
Actively Searching for Player.
Facing Player or Retreating from Battle.
Striking Player in any direction.
Ability to manage striking distance.
Knock-back when hit by player.*
Working code in Version 3.0, some small bugs may still exist, needs more testing.
Enemies:
LVL 1: Knights
Health: 2 Critical Hits
LVL 2: Knights
Health: 3-5 Critical Hits
Dead Soul
Health: Unknown to Player.
LVL 1 and LVL 2 Knights will stare you down but likely turn around and walk away,
unless you get in there face. They will strike you!
Dead Souls will play a part in the story-line.
When the day and night cycle is finished, these unknowns will speak to you.
#rpg
Fantasy Violence
Mild Realistic Violence
Mild Language