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What do you think?

Waiting for the day this game comes out. I love Phantom Of The Opera so much so this looks really fun.

Make the environment look like this and you got a win win: https://www.youtube.com/watch?v=gows7iOoqaU&ab_channel=BoBalderson

Good day/evening! I am really excited about this game coming out and I would love to participate in its development. Is there any way I can help you work on it? I was there when you used to do development streams and loved the progress🥰 A big fan of OG fandom. Though it seems like you're more focused on developing your Ivana Kupala game for now - either way I'll understand if it's a no.

when will it be full finished, it looks amazing

signed in on here just to comment on how much soulful dance slaps hank you

"The Opera ghost really existed. He was not, as was long believed, a creature of the imagination of the artists, a superstition of the managers, or a product of the absurd and impressionable brains of the young ladies of the ballet... Yes, he existed in flesh and blood, although he assumed the complete appearance of a real phantom..." - Gaston Leroux, 1910, "Phantom of the Opera", Prologue.

Meet Erik - a middle-aged deformed genius who haunts an opera house in Paris by pretending to be its resident ghost. You are his conscience. Sometimes he listens to you, sometimes he does not. It's your job to guide him through his life.

Unfortunately for everyone involved, he happens to fall head over heels in love with a young Swedish singer. Assaulted by strong feelings, he begins to spiral into insanity, and it becomes more difficult for you to keep the situation under control.

Spend five months by Erik's side and witness first-hand what obsession can do to a human being, and how one act of kindness can bring one back from the brink of insanity.

#other #horror #strategy #socialsim #pointnclick



mature
Intense Cartoon Violence
Intense Fantasy Violence
Realistic Bloodshed
Alcohol Reference
Drug Use
Tobacco Use
Brief Nudity
Suggestive Themes
Mild Language
Mature Humor

Devlog 09/01/2020

Hosted Development Stream #24. Did various smooth transitions for different parts of the UI.

Devlog 27/12/2020

Hosted Development Stream #23.

Devlog 20/12/2020

Hosted Development Stream #22! Made a lot of progress. Now we have tutorial panels that explain all the in-game features to you :)

Oh, also, the objects have range now! You can't enter a door or pick up an item from a room away anymore!

Devlog 11/12/2020

Hosted Development Stream #21. Now we have pretty inventory descriptions! You always know what exactly is in your inventory :)
This was one hardcore programming session, but it was worth it!

Devlog 07/12/2020

Hosted Development Stream #20. There's a lot to show! I added a walking animation for Erik, a lute that you need to pick up, a Current Goal field, and two buttons - for the inventory and the pause menu. Overall, a very productive week.

Devlog 27/11/2020

Hosted Development Stream #17. Made a new animation of Erik standing up, and a welcoming message :)

Devlog 20/11/2020

Hosted Development Stream #16. Created 2 new animations to go with the dialog I've coded earlier :)

Devlog 19/11/2020

Some big changes are coming. I completely rewrote the saving/loading system - everything works well. I also wrote the dialogue script. Overall, this was a very productive week.

Devlog 16/11/2020

I am furious with myself. I fixed the inventory and the cursor issue. I change the type of SceneChanger from CanvasLayer to just Node, and... HUZZAH! Everything works perfectly. I am UGH.

Devlog 15/11/2020

Hosted Development Stream #15! We have migrated all the inventory-related functions to a new class called Player Data and routed all the saving into the "Save", "Load" and "Continue" buttons in the In-game Menu and Main Menu.