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Comments (6)

What do you think?

Concept is decent, Just a few things that I noticed.
The flashlight was bound to the characters hand, which combined with the animation leads to an unnatural bob and flash of the light. Consider making the right hand not bound to the strict movement? or go first person.
The window doesn't have the mouse stuck to it, so if I move the mouse left when I have two monitors then it becomes too easy to click out of the window and lose control.
The terrain is unnaturally bumpy, (take a smooth brush to the terrain, keep some bumps but not like Ski moguls.
I came upon a building and quickly realized the entire thing had no collision. Consider adding collision or invisible walls to keep the immersion a bit.
Other than that, you've got the foundations down!

the concept is ok but i think more should be added before you release any playable game. I cant actually do anything that the screenshots show, my player just stays in a t-shape the whole time and i get stuck easily and cant move.

Nightmare Fuel in Development #horror #adventure #survival

Current Release Objective is to survive for 600 seconds. Use WASD to move, shift to sprint, LMB for flashlight. The flashlight is crucial for defense. Jumpscares as well as storyline and general improvement upcoming in future build.

Pre-Alpha released 6/14/19
Alpha released 6/29/19

Beta ETA ~ Late July/Early August

(The beta will be a much different game)

Fixed:
-Script to install animations into the persistent folder (no more readme)

-Slightly new sound and better animation system

-New run animation that sucks less

In The Works:
-Jumpscares that are greatly improved
-Story Components
-Voiced Dialogue
-New Places
-Better Character Models
-Better Animation That Do "The Not Suck" (Grr really hate this one)
-Story-Specific Animation
-New Sounds/Audio
-Etc.

Please comment on what improvements you would like in future builds!



teen
Mild Cartoon Violence
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