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Use the CD-KEY: dn28ak45eew2
Themed around telling the story of the Nagasaki and Hiroshima incidents, sorry if you find this a tad controversial or lacking tact I am literally autistic and did not know better at the time of making this game in the years of 2007-2008. So with the "Language Independent Story Telling Puzzle Game" I was trying to create a game genre where no country specific language was used just globally recognised symbols, just to be ultra-inclusive, and that's what I tried to achieve here by explaining an entire sequence of events such as these tragic events using no words of language. Honestly, I haven't played and completed Trax in so long that I don't know if I can say I achieved that with much success but I'd like to think I had.
"Trax is a Language Independent Story Telling Puzzle Game (LIST-PG). Trax combines Pipe Tiles with Slide-Puzzle manipulation to guide power balls to their respective goals. Trax is a game that will improve your cognitive and problem solving skills."
The easiest way to play is to click and drag with the mouse, but there are also some keyboard bindings:
Up: Moves selector up
Down: Moves selector down
Left: Moves selector left
Right: Moves selector right
E: (Hold) to Shift tiles + Release Ball
R: Switch between selector control of: Bonus Menu, Tile Grid, Release System
Q: Add a ball to random release on demand.
Enter: Release Ball / Use
Escape: Right Click - Menu
F1: Use Bonus in Slot 1
F2: Use Bonus in Slot 2
F3: Use Bonus in Slot 3
F4: Use Bonus in Slot 4
F5: Use Bonus in Slot 5
F6: Use Bonus in Slot 6
Read about how this game idea was stolen by Blitz games and re-shaped into the game Droplitz in my Medium article "The time that Blitz Games Studio of Leamington Spa stole my game idea.".