Comments (7)
Perfect game if you limit the downshift max to one gear. ie: by 4th can downshit to 3rd only. That mod makes necessary to evaluate the beginning of braking and the game becomes more strategic and realistic :)
Really nice... but after push, the car needs sleeping velocity... 3/5! good luck
It's pretty good. It just takes a long time to even finish one lap.
A definite good job though!
An early prototype of an idea that's been bouncing around my head for years - essentially a turn-based racing game.
Players take turns making a gear change and moving forward - the distance you move is determined by your gear, so you need to judge whether or not your current gear is just too much or if you can carry that speed through the next corner.
Each turn you can go up one gear but you can downshift as much as you'd like.
I have a lot of ideas for improvements and additions, but I'm very open to other ideas. Getting the balance right is obviously key so anything goes!
Controls
Select a gear from the right-hand menu (one upshift per turn, downshift as much as you like (or need!))
Drag back on the car to aim it (catapulting it, Angry Birds-style) and release to drive
You can cancel the aim by releasing over the car again
Drag outside the car to rotate the camera, pinch/scroll wheel to zoom in/out
Notes:
A very early prototype so it doesn't look great at this point, but the main gameplay loop is very functional (odd physics bugs aside)
Only two player hotseat multiplayer over 2 laps at the moment - a menu should be coming shortly.
The UI is very much a placeholder at the moment.
Potential additions:
Lots more feedback in the controls - I'm thinking an arrow from your cursor to the car to indicate what's happening
Some sort of wear (tyre/brake/gearbox) to offset the 'downshift as much as you want' factor
Slipstreaming if directly following another car
One-off boost (KERS/ERS-style) to be used once per race/lap
Reset car function for those (hopefully rare) bugs that mess the car up
#sports