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Comments (11)

What do you think?

Very nice details in this game! I included it in my compilation video series of all of the Adventure Jam games, if you’d like to take a look :) https://youtu.be/Z_zAR-YSb7Y

Awesome Game, great job, 9.2037159358 out of 10

Pretty good game. I think I got really close to finishing it but kept dying doing something stupid (usually walking into where I bombed too soon).

I made a video of my playthrough: https://youtu.be/Ibhh-DfzrXw

Had a great time playing, loved the art style and the animations! Found some issues with the game however, as the final level lagged quite a bit and some of the enemies tended to get stuck. All in all a really good game! :)

Free

Undershadow Realm - Unity Build

Version: 0.1.1almost 10 years ago
This is the package built in May 2016 for Adventure Jam 2016 throughout a 2 week period
Free

Undershadow Realm - Godot DEMO Build

Version: 0.1.2over 9 years ago
This is the package built during June & July 2016 as a way to improve overall performance, but has less features at the moment compared to the other Build
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Undershadow Realm is a 2D Topdown Shooter developed in a 2 week period for #AdvJam2016 by myself and James_T_Ripper

This is a Binding of Isaac/early Zelda style game where you wander around and blast monsters with a darkened ball of a gravitational substance of some description, all the while you explore the very labyrinth floors that are set for you to meet your demise.

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In the Godot Demo..

  • MultiPlatform Support across Windows & Linux systems, regardless of whether or not they're 32-Bit or 64-Bit

  • TopDown 2D Movement via WASD or the Arrow Keys

  • Gravitational Projectiles to be fired with the Z or J keys

  • 1 Labyrinth-Style Level to satisfy those who wish to explore

  • Closed-Ranged Monsters designed to Devour the Player

In the Unity Build...

  • Windows only

  • TopDown 2D Movement via WASD Keys

  • Gravitational Projectiles to be fired with the Arrow Keys

  • 3 Labyrinth-Style Levels to satisfy those who wish to explore

  • A Variety of Monsters designed to Follow the Player at all times

To Be Implemented...

  • More Randomly Generated Levels

  • A Wider Variety of the Monsters' AI

  • Arenas for more Challenging Boss Fights

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This game was made with the help of assets from the following:

Custom Font for the Credits and Acknowledgements screen
http://www.fontspace.com/uzim

Custom AI package for Unity
http://www.arongranberg.com/astar

Additional Textures
http://www.texturemate.com
#shooter



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