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What do you think?

I absolutely love the visuals in this game ngl good job.

But a big issue with this game imo for one, is the lack of warnings for the projectiles of quite a lot of the levels. So many of the projectiles u never expect unless u count the seconds of the bullets happening (if there actually is a pattern which I think there is) (not to mention, these said bullets are really fast to dodge anyway,) so I think more of the projectiles should be like the ones that already have good indicators (either that or lower the speed of them, which I think is the better option.) Attacks like the perseverance projectiles, the lightnings, the Mike lasers, and the Spamton projectiles are examples of those things done relatively well (except the Spamton one which is only a good indicator example, not a speed one.) Examples of these unfair attacks are the magic attacks that zoom at ur side, the determination attacks (like seriously, they stun you for double and there's no warning for them either?,) the laser attacks without indicators (which again, I think they do have a timing like every x seconds they appear, but just due to how fast they are and how the patterns can be different each time, in my opinion they're not well-balanced)

One of these projectiles is actually impossible and I am talking about the Snowgrave in the Hypothermia level. It's not that it's undodgeable, it barely is, but even if u do dodge it, ur not going to get to the soul to hit it unless it's going out of the field exactly the direction u chose to take or something.

This is just a really consistent issue where there are things you have to dodge or whatever, but you have to play tennis at the same time which often results in either not reaching the soul, or reaching it but hitting a soul that doesn't even get across the net. The game generally wants you to multitask with this kind of stuff after the first round (or game) with dodging bullets while playing tennis, but I think unfortunately right now it doesn't do that very well (most of the time.)

About the mettaton fight. Ok so there are the aforementioned laser attacks with literally no warning, different patterns, and pretty high speed. While the tennis part with mettaton is fairly easy, dodging the quick lasers while doing it is not, which results in u (like the other unfair attacks in the game) getting scored on, which I feel like is supposed be balancing the fight(?) And the thing I've been wanting to mention, "Mettaton cheating." I get that he says we're cheating, so he also cheats by setting his set-score (or whatever it's called) to 3 when we get to 3 set-scores despite however many scores he actually has, but I think with the added jumpscare(?) that covers ur entire screen for a second like the Spamton static thing, the stupid fast and pattern-changing lasers, and just everything, I feel like it's kind of unnecessary...

Edit: Something I forgot to mention, the difficulty spike after beating the first game (or round) and going to the second one is definitely something that needs to fixed. It's just a bit jarring to go from a really easy AI to a much more challenging one (BESIDES having to deal with the obstacles that get added in the second game.)

This game's visuals are personally great and I just love how the game looks for the most part (not to mention really cool music for the most part too,) and these issues are to be expected for the first version of the game and I hope to see them resolved. I'm not amazing at this game and giving feedback in general so some of the stuff I have said might just be skill issue on my part, and if it is, I hope the game just becomes a little easier and more fair for players like me I guess lol.

Either way, cool game man, can't wait to see what else it has past the Mettaton fight (which I haven't beaten yet and don't know if I'd be able to soon.)

bro pleasee add a tutorial and a difficulity to ai

Hard as HELL! Reminds me of the coin cabinet XD
The game is really fun though! Strange the creepy aspect but super enjoyable game!

This looks really cool how does it has few followers 😭

WOW! Someone else remembers Undertale EXE!

Undertennis is a sports video game specifically tennis, developed using Scratch designed for both single player and local pvp matches. Unlike regular tennis, this game adds abilities and hazards that can stun the player and the opponent using attacks similar to those in undertale/deltarune. Play the Story Mode in a tournament containing 3 bosses that are also unlockable characters, play Free Play and select one of the over 30 levels with different hazards, play PvP with one of your friends by sharing the keyboard and using special abilities. Also be sure to check the Extras to get tips and see/interact with the unlocked trophies. This game was made by me as an appreciation of the small community of Undertale Exe (yes, that exists) but it can be enjoyed by anyone else too.

#fangame #retro #sports #undertale #horror #arcade #platformer #tennis #exe #deltarune



teen
Cartoon Violence
Fantasy Violence
Realistic Violence
Animated Bloodshed
Language

So an update about the game, i was able to find extra space in the game by compressing some parts, therefor this isnt the end, expect a bigger update in a few months and maybe even a version for other devices

Loading...

How 2 UnderTennis Tutorial

And so we got Update 1.1.0, in this Update:

- Added a tutorial video since adding a tutorial in the game would crash it

- Changed a few levels a bit

- New Dark and Easy modes in HELP

- Made cooldown and big boys more transparent

- And some minor bug fixes

And its out! I hope yall like it

Still no matter what, it was fun making this for the community and the responce was heart warming, thanks guys

also check out this project made by friends also related to Undertale EXE, we worked on both in secret to reveal them as a big celebration https://gamebanana.com/mods/499410