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Undertale: No More Deals ACABÓ CON MI PACIENCIA!
Undertale: No More Deals Genocide Chara Fight (Debug Mode)
Not very sure to post this, but I may have found a bug. I'm just here to comment it and uh, if it's not a bug and it's a 69% chance of seeing it, then I'm lucky.
Press F for Sans Betrayer
Please, before commenting, check FAQ in description!
Game Soundtrack
- 1.Name Choosing - Choose your name Partner
- 2.Menu Theme - Start your game Partner
- 3.Credits Theme - The Contract is truly finished
- 4.Battle Intro Theme - Block
- 5.Battle Theme - No More Deals
- 6.Game Over Theme - How Unfortunate
- 7.??? - You Monster
- 8.[ Unused ] Name Choosing - Choose your name Partner
- 9.Trailer Track(By MetSon)
- 10.Old Trailer Track
- 11.Unused Trailer Track
A Fan-made battle, dedicated to expand the ending of the genocide route
Face the consequences of your past, fighting against the demon you awoke!
The battle has to offer:
Multiply endings to unlock
2 unique routes to progress the fight
At least 20 attacks in each route
A fresh take on some concepts and more!
This game contains flashing images, and it's not recommended to play if you have epilepsy!
If you haven't played undertale, it's would be better to check original game.
Interested in the project or my work?
Make sure to check out my Discord server!
FAQ:
My pc isn't happy with the game. Is it a virus?
The game is safe to run, it's just one of the unfortunate consequences of writing a game in Clickteam engine. Due to the nature of its runtime, games are almost guaranteed to get flagged as false-positive.
I can't launch the game, it's either a black screen or nothing at all!
Most of the times it's an antivirus not letting to open the game, the other extreme cases, however, may be related to incompatibility with the system or Clickteam's runtime. Again, I don't have much control over it, the best you could try is checking what the antivirus says.
Some text is slightly stretched and greyed out. // The screen keeps flickering in red!! What's up??
Clickteam's rendering always was a mess, having some problems with driver's compatibility and etc.. I don't have a clear fix to that, although it could be partially addressed if I stayed more focused back then...
I found a bug in game, where can I report it?
You can report it here, but I'm recommending to tell about it on discord server, since I check it much more often.
Is it fine that I start only with 6 items??
The fight was intended to be played with 6. I was going with a normal situation, where player would use a couple of their items before the fight.
The difficulty is unreasonably high, while the attacks are quite often unjustified.
Honestly, back then I had no idea what I was doing, hence I was primarly messing around with rng and "the appeal". The lack of feedback during development didn't help either. Looking back at it now, I see how flawed they turned out.
And the writing? Why would Chara drag the time to erase the world?
Why might they in defeat erase the world in one occasion, and give up the other time??
Yeahh, I wasn't the best writer either, that was my first "real" experience.
There are many ways to justify the fight itself due to how little there's given about Chara, but the endings might be a wack.
My original intention was to make Chara dependent on their will to fight and keep on. Hence the ending varies on how much you mess with their mind while fighting.
Once again, I look back at it and see how wacky it may look, not to mention the grammar mistakes.
So why not fix it? You've mentioned how the gameplay, writing and code is messed up.
The thing is, I wouldn't really be comfortable working with the original code. It's a mess. A real mess that I couldn't turn a blind eye on, if I get my hands once more on this game.
Fixing something in the game would mean starting a new one from scratch. At the moment I'm not feeling well with that, and I'm really sorry for that. At the very least, I will try not to repeat the mistakes.
Any plans on android port?
I was considering porting it, but there's no way to do so without handicapping the entire project, because a lot of Clickteam's features depend on Windows-exclusive shader renderer and extensions.
That's an insanity of a job I'm not willing to go through.
How about hardmode?
I was afraid of adding it because I wasn't good at balancing to begin with, plus there would be so much new content to come up with and pack.
Unfortunately I don't think that might happen.
I have some epilepsy problems, could you make an option to disable some effects?
That's a shame I didn't think about it before, but eh, it wouldn't be easy without also not remaking the entirety of the game to fit my current liking.
What software did you use, again?
Clickteam Fusion 2.5 Developer+
Credits:
Coders: Avranik
Spriters: Pixel-icon15, Mrky, Pongy, Daunder
Music Makers: BenLab
Concepts/Dialog writers: Avranik, Pixel-icon15
Special Help: MrLinkus, Sydist, MisterKaze, Sidoka