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I've just started playing it and i already love it like this is amazing
игра имба продолжайте в том-же духе)))
@Team_TSoK I've noticed that you didn't replicate the full accuracy of UT's internal code and visuals. Don't worry; I will help you by providing the basics!



Here's what the in-game menu was like in UT. It is different from Undertale: Story of Kindness's in-game menu in a lot of ways!


It's also worth mentioning that icons for LV, HP and G are different from the UT: Story of Kindness' icons shown for LV, HP and G. The box showcasing your name and stats also goes up or down based on you going up or down in UT.


Here's what Save File Menu was like in UT! It has different spaces and placements for each text! It also don't turn the option gold when your SOUL is sitting next to Save. And it shows "File Saved." when you saved the file!
You can also close the Save File Menu by pressing X button in UT!

Here's what the Start Menu was like in UT!

Here's what the Settings are like in UT! It also got season themes and visuals.
Now I'll explain the basics when it comes to replicating UT's Battle System.
Increased HP also increases the amount of damage monsters inflict. There are eight HP thresholds: 21 HP, 30 HP, 40 HP, 50 HP, 60 HP, 70 HP, 80 HP and 90 HP. You'll take an extra 8 damage with 90 HP at maximum. Those extra damages are dependent on your current HP surpassing each HP threshold, so going below them will remove extra damages.
First, the human can only have a maximum of 20 HP at LV1! It doesn't matter how old they are; they will retain the same maximum of 20 HP. Kris already disproved the idea of older humans getting more maximum HP a long time ago!
And starting from LV2, the human's max HP will go up by 4. This will stay consistent until up to LV20, which increases your HP by 7 to ensure that you have maximum of 99 HP.
UT's flee formula worked like this: it started at a 50% chance of fleeing and keep in mind that it goes up by 10% every turn. Bandage also increased that chance of fleeing up to 100%, ensuring that you can always flee in UT for as long as you have Bandage equipped.
Here is what UT DEF Formula was like. Starting at 3 DEF, you'll take one less damage every five DEF. I'll show each DEF that shows when you'll take one less damage!
0 DEF: 0 Damage Reduction.
3 DEF: 1 Damage Reduction.
8 DEF: 2 Damage Reduction.
13 DEF: 3 Damage Reduction.
18 DEF: 4 Damage Reduction.
23 DEF: 5 Damage Reduction.
28 DEF: 6 Damage Reduction.
33 DEF: 7 Damage Reduction.
38 DEF: 8 Damage Reduction.
43 DEF: 9 Damage Reduction.
48 DEF: 10 Damage Reduction.
53 DEF: 11 Damage Reduction.
58 DEF: 12 Damage Reduction.
63 DEF: 13 Damage Reduction.
68 DEF: 14 Damage Reduction.
73 DEF: 15 Damage Reduction.
78 DEF: 16 Damage Reduction.
83 DEF: 17 Damage Reduction.
88 DEF: 18 Damage Reduction.
93 DEF: 19 Damage Reduction.
98 DEF: 20 Damage Reduction.
103 DEF: 21 Damage Reduction.
This means that having 4 DEF and the best possible armor, Temmie Armor in UT's neutral route will only give you 5 damage reductions at maximum, ensuring that Toby doesn't have to increase enemies' ATK a lot. You will also have 21 Damage Reduction from having 4 DEF and The Locket in the UT's Genocide Route at maximum.
As for how UT's damage calculation works? I will let https://www.reddit.com/r/Underminers/comments/56xm7x/damage_calculation/ explain it.
UT also has a thing called the Mercy Modifier. How it works is like this: mercy = ((((global.monsterhp[myself] - global.at) - global.wstrength) + global.monsterdef[myself]) - mercymod)
If the Mercy Modifier is less than 0, the monster is considered spareable. The same happens with if your attack power far exceeded the amount of damage the monster could handle. I'll leave the link for more details. https://www.reddit.com/r/Undertale/comments/181euup/sparing_enemies_by_lowering_their_hp/





(It's worth mentioning that ordinary enemies used different dialogue box from bosses and ordinary enemies' dialogues are shaking at all times.)




The damage number jumped up and down at the health bar, which had green color fading away; starting from the right side of the enemy's health bar. The monster shakes from the side to side, shows hurt sprite and play the hurt noise that varied based on what enemy you encounter when you hit it too. If the monster dies, it will fade away into dust particles. You can play UT to see how the monster turned into dust in detail.
Now, I'm getting to random encounters. When you encounter the enemy in UT. The exclamation mark will pop up on the top of your head.

Each room has different sets of monsters and every area has different amount of kill encounter. Here are what kill counters are like in UT.
Ruins: 20 kill counter.
Snowdin: 16 kill counter.
Waterfall: 18 kill counter.
Hotland/CORE: 40 kill counter.
That's all the basics! Good luck with your journey!
(For more information on UT's code, please use UT modtool on UT and examine its code internally.)
Демо-версия уже прекрасна! Буду ждать продолжения =)
P.S. UT: TSoK лучше, чем UTG!
игра крутая только звук при вхождении в битву немного не совпадает с миганием персонажа
Undertale: The Story of Kindness
UT:TSoK - April Fools Prank
Undertale: The Story of Kindness is a fan-made prequel to Undertale!
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You play as the fifth soul in the underground - a human named Fred! The soul of kindness!
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Undertale by Toby Fox & Temmie Chang
Undertale: The Story of Kindness by Team TSoK
Our Telegram channel: https://t.me/UT_TSoK