Comments (8)
I'm playing this again and some of these puzzles like to fuck with me- and usually now I would ragequit. But nostalgia.
... although I do like to think Visit's charm is also keeping me hooked. Features include: music made out of quirky synths, funny looking statues, cute noises the character makes, and a surprising amount of paths to pick and choose at your own pace. You can see tater put a lot (albeit amateurish) love into this, and I'm sure you, dear reader, will be able to appreciate it
I'll have to play the sequel (aptly named Visit 2) again. After I can fucking complete this one stupid puzzle, of course.
I love this game, I would pay money for this game. I'd say this and visit II are my two favorite indie games.
Played this game ages ago on YYG. Still as good as ever! 5/5
Nice work.
Beat it. Good game. I like the graphics of the environment
This is a adventure puzzle platformer that I originally created for YoYoGames's Competition02. It features many block pushing puzzles over varying landscapes.
An (award winning) sequel was created, expanding upon the formula I established with this game.
Controls
Arrows = Move
Left/Right Arrow [Tap] = Push blocks
Down Arrow = Save/Change Colors/Teleport
F1 = In game view of controls
#puzzle