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VN Maker

Version: 0.1.0about 10 hours ago

VN Maker is an engine for making visual novels with NO code at all. You build scenes visually out of nodes โ€” background, music, character lines, player choices โ€” and it all runs right away and turns into a finished app for Windows (and soon Android too).

โš ๏ธ THIS IS VERY EARLY ACCESS

The engine is at the very beginning of its journey, and I'm releasing it this early on purpose. I really hope you'll see its POTENTIAL, and that from here we'll build it TOGETHER. Your feedback right now matters more than anything else.

๐Ÿ™ I NEED YOUR HELP

โ€ข Leave a like if you like the idea โ€” that tells me I'm on the right track.

โ€ข Comment: what to add, what to remove, what feels clunky, what's missing.

โ€ข Bugs, ideas, criticism โ€” all of it is priceless. Every comment genuinely shapes what the engine becomes.

โœจ WHAT WORKS RIGHT NOW

โ€ข ๐ŸŒŸ THE MAIN FEATURE โ€” a visual NODE editor: build your story with the mouse out of nodes (scenes with background/music/dialogue, choices, branches, characters) and connect them with links.ย The entire game logic โ€” visual, without a single line of code.

โ€ข Making visual novels for WINDOWS โ€” the main, ready-to-use mode

โ€ข Project manager and novel templates

โ€ข A dark, Godot-style theme

โ€ข Russian and English โ€” both in the editor and in the game itself

โ€ข Export to a ready-to-run .exe for Windows

๐Ÿšง STILL PROTOTYPES (in active development)

โ€ข "Phone OS" mode โ€” visual novels styled as a phone

โ€ข "Empty project"

๐Ÿ“ฆ HOW TO RUN IT

1. Download the archive below and unpack it into any folder.

2. Run VN Maker.exe. Nothing to install.

3. Click "New project" โ€” and off you go!

Requires Windows 10/11 (64-bit). The engine is written in C++ and games compile into native apps โ€” no Python or external runtime required.

๐Ÿ“– HOW TO USE IT

1. "New project" โ†’ pick a template (Windows novel) and a folder.

2. On the left โ€” files and characters. Drag images/audio straight into the scene.

3. In the center โ€” the node editor: build the story from nodes (scene, choice, branch), connecting them with links.

4. On the right โ€” the Inspector ("Configure scene", "Translation") and the "Export" tab.

5. "Play" (top right) โ€” test the game right inside the editor.

6. Export: the "Export" tab โ†’ "Export for Windows (.exe)".

Thanks for stopping by.ย Let's build this engine together ๐Ÿ’œ

Found a bug or have an idea? Drop a comment โ€” I read everything.
#dialogue #early-accessย #Game engine #GameMaker #no-codeย #storygame #other



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