Comments (12)
This is a fun one! I like the weapon variety and I really love the rocket clusters. Also that diagonal scrolling on a few different levels is a really cool effect that you hardly ever see in shmups. It might be worth considering making the whole game from that angle to help set it apart. Great work on your game!
Yep, also have to agree with asteroids blending too much with the background. The small ones are super hard to see. One option is to make the asteroids brighter and the background darker to increase contrast.
Another thing is the sensitivity of controls, sometimes I want to adjust just by a few pixels and move by more than I wanted. I would move the ship with a lower speed when starting from a complete stop and gradually speed up to full over a few game steps.
Also, the game crashed / infinite looped when I died. Oops.
Fun entry. I especially liked the weapon power ups that gave you a blast of power for a short bit and you got them often enough that I felt like I was mixing up my game play frequently. I enjoyed the perspective changes as well and thought those were well done and helped keep things fresh. I'll echo another commenter and say that the asteroids did blend in a bit with the background for me as well. Also, the music did eventually stop looping. Overall, nice entry!
Estéticamente es muy bonito, sus efectos visuales satisfactorios y jugablemente muy bueno, lo único que si que le faltaría sería feedback visual al momento de que los disparos choquen con los meteoritos para dejarle en claro al jugador que le estás haciendo daño y no es invencible, a lo mejor un pequeño parpadeo o que en unos milisegundos se coloreen de color rojo funcione, la música es relajante y hermosa, muy buena propuesta colega, saludos!
Pretty fun!
The asteroids blend into the background a bit much, but that's my only critique.
I love how you change up the angle of the flight path and I absolutely love the feeling when you're firing a bunch of rockets that seek out targets. Very satisfying.
Good luck with your entry!
HISTORY: War-Fi
"Due to the scarcity of resources in an alien civilization named B (with its arms and expansionist policy), it decided to attack civilization A which defends a pacifist and sustainable policy towards the worlds on which they colonized.
After the defeat of Civilization B, foreseeing a critical shortage of resources, they needed to attack technologically inferior worlds.
On earth, a cold war has been going on for many decades, and nations, to protect their media from possible attacks with electromagnetic pulse bombs, have decided to put some kind of protection in their media.
However, civilization B after years of spying on the land, decided to steal all internet media, including Wi-Fi transmitters, in order to attack undetected, incapacitating most of the earth's defenses.
Urgent steps have been taken to build advanced weapons that do not rely on radio frequency communication.
With great difficulty, the earth's armies manage to destroy the threats, capture the alien UFOs and discover their plans and their enemies, as well as the aliens' language and the technology used in the construction of UFOs, making it possible to create more advanced ships that will be used to attack the invading civilization, causing a war over the internet, named "War-Fi"."
(Some translation errors that were in the game were fixed above.)
Gameplay:
There are two modes: Endless and Battle*.
In infinite mode you can play with your friend in an epic battle against asteroids and UFOs**.
*Battle Royale with Capture the Flag mode not included in this version.
**Enemy not implemented in this version.
Controls:
Player 1: W, A, S, D > Move | Space > Shoot | Shift: Use Wi-Fi Energy Orb.
Player 2: Arrows > Move | O > Shoot | P: Use Wi-Fi Energy Orb.
More:
Game made for the Opera GX Game Jam.
Songs used: Space Cowboys, Space Melodies and Do You Just Space.
All art, SFX, Gameplay and programming made by Foxy Of Jungle (Me).
My personal highscore is 23936 can you beat it? :D
#arcade #multiplayer #action #retro #scifi #shooter #ufo #operagx #twoplayers
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Thanks for playing.
Unfortunately I wasn't able to implement enemies in the game because I didn't have time... (only asteroids). The game also lacked a lot of things, like a decent menu, the key mapping screen (the internal system already has this, but you can't change it in the game). Missed Game Over screen and some powerups, sorry. I was planning to do a two player battle royale mode with capture the flag. Players could go into bases and there would be really cool stuff in there. In infinite mode I planned on switching the game to a procedural platform mode, before changing the direction of the ship, making the game more varied and fun.
However, I loved making this game and being part of the Opera GX Game Jam.
I hope you like the game =]