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Comments (7)

What do you think?

Where's the werewolf here?

Would you be able to implement a shifting ability? To change back and forth between human and werewolf at will?

is there a goal to play or is it just to explore and see the world?

Werewolf In The Wild

by Murray Lorden (for ProcJam 2016)

@muzboz

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This game is an experiment in progress, exploring a glitchy aesthetic world, procedurally generated each time you play (press "T" any time to generate a new environment while playing).

CONTROLS

WASD to move
SHIFT to run
SPACE to jump
T to "travel to a new land" (generate a new map)

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INFO

"Werewolf in the Wild" is my first ProcJam game, and it was great fun to make!

This was a great chance to learn some more C#.

The terrain is generated in code using a bunch of randomizing variables.
The trees, buildings and other objects were built by me in Maya, and are placed randomly across the terrain, avoiding positions where they are under water, or on steep slopes.

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Birds fly around, flying over obstacles and following the contours of the terrain.
I'd love to hear what you think! I plan to keep working on this, tinkering with some objectives for the player, and adding some more AI characters to the game.

Stay tuned for more progress!

Drop some comments with ideas and feedback!

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Flicker Warning: The game has a very flickery look, so if you are sensitive to such things, you may want to avoid it!

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MAILING LIST

Join my mailing list for occasional updates about Werewolf in the Wild, and my other game projects! http://eepurl.com/kJJpj

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