Comments (22)
Beautiful game! I really enjoyed the art and atmosphere!
Art is cool and the world design is good, some more polish and more story would go a long way, Good Stuff.
Lovely graphics, fun game! I included it in my GDC Jam compilation video series, if you’d like to take a look :) https://youtu.be/oZKflZCSuFo
Really fun adventure here, had a lot of fun figuring it all out! The music, sound, art, gameplay, all top notch- very well done! Played, voted, livestreamed here: https://www.youtube.com/watch?v=51EQmKv7wV8 Thanks for playing my jam entry as well!
I think the low poly aesthetic was a good choice for the nuovo theme, nice work! :)
If you get a chance, I'd really appreciate it if you'd check out my jam game: http://gamejolt.com/games/octoboom/124785 :D
How does life continue after great tragedy? Self consumption tore our world apart. Will we know balance again?
In WHOLE, you play as The Traveler. Summoned after The Shattering, the traveler aims to restore balance to the world.
Our goal with WHOLE was to explore each of the most powerful human emotions and tell a story about being consumed fully by each of them.
We like to think of it as an experimental adventure game.
This prototype was built in under 72 hours for the GameJolt GDC jam.
Controls:
-Your Airship will always follow your mouse
-Click the ground around your character to move.
-Right click is your action button. (Interact, Land ship, Fly Ship)
Credits:
Skyler King - Programming/Gameplay Design/Story
Chris Hutson - Art Assets/World Design/Story
Torin King - Audio Assets/Design/Story
#adventure