Comments (11)
I remember a friend recommending the old version of Sibling Redemption to me, and even picked music wasn't the best one, the gameplay was quite enjoyable and engaging. Unfortunately, I can't say the same about this game. The game tries to be funny and entertaining, but it trips over itself. I think the game is once again trying to parody SegaSonic's gameplay, but it's missing the obvious aspects that made Distrust 2 (for example) a good game:
1. It was pleasant to look at.
2. It was pleasant to play.
3. It had a knack for being a little funny.
If you look at the Wiki Sans, only one word comes to mind: nothing. There's nothing in the game that makes it different from all the others. The game's concept isn't used at all, because not only does the game not use aspect of creepypasta from wiki, it simply doesn't do anything. The effects, backgrounds, and interface—the only work done is recoloring the sprites. And the interface itself is still just as flawed as it was.
The gameplay isn't particularly unique. Attacks are the core of the game, and they're all repetitive. All these patterns have been around for a while: all the bones fly in a straight line or appear out of the wall for a couple of seconds. Sans's most basic moves, which have become boring, and the usual blasters. And yes, I admit, even with this set, you can do a lot of interesting things, but that's the problem: the game doesn't offer anything radically new. Because not only Segasonic101 could make interesting and unusual attacks out of ordinary bones, but they also introduce new elements to the gameplay, like new Soul modes, portals, football, and more. We won't find anything of this in Sil's game.
And of course, humor. Humor has never been a strong point in her games. Some jokes were shoehorned in for the sake of honoring tradition, while others were simply unfunny. Half of the humor is built on Sans's dialogue, which isn't particularly original, or a few (2) visual gags. For a humorous game, this is a death sentence. The player won't be engaged in the dialogue because it's boring and uninteresting, the player won't laugh at a passing fish because it's unsupported and eventually becomes irritating, and the player will NEVER be surprised by Heavy from Team Fortress 2 appearing. There's no contrast, no lead-in to the jokes, no mood for such things, and therefore no humor. Where else would it come from? In a dull and boring battle screen? In dull and drawn-out attacks? Unfortunately, no.
But what makes it even more absurd is the knowledge that all of this has already happened, one way or another, in other battles. And that's the problem. The author isn't growing. I've seen a ton of interesting work in the Undertale community, some better, some worse. And I was genuinely pleased to see the developers getting better. They were seeking new heights, bringing something new to the table, and approaching it from different angles. And alas, I can't say the same about Sil. There are no fundamentally new things here, and battles with other monsters can't be called anything different. Muffet, for example, is just a memory slop without anything new, Mettaton also doesn't bring any fundamentally new ideas, and Angry Sans is simply uninteresting.
My main point is I'd like the developer to try something new, So that she gets out of her comfort zone and explores completely new things: different attack styles, different game mechanics, try out different effects, shader, or something else.
I don't mean to offend the developer in any way, so I hope my point was conveyed correctly. If not, I apologize in advance for the crude wording.
Wow im actually here for a undertale mod on time for once
pretty please change the Z and X equivalents on controller to the left face button for Z and the bottom face button for X instead of what it currently is
Please reply your bug report.
OMG I'M GONNA FUCKING BUST ONCE THIS IS POSTED
PUBLIC DEMO (Phase 1 only)
NOTE: The current build is only a demo. Please let me know if you find any bugs or glitches in the pinned comment.

A glitch on the Wiki page? An oddity that came from a nightmare? Who knows? Sans has come in and you're ready for his transformations! Also a load of fish... don't ask why.
NOTES
Due to it being a demo with only phase 1, the menu is currently inaccessible. Because of that, you will immediately retry upon getting a Game Over.
I tried to experiment with different attack patterns, so it might be hard to adjust to some of the attacks.
CHALLENGE DIFFICULTY
I have been hunting for whoever keeps throwing the fish
CREDITS
Phase 1 music by Darkness
Writing by PenSea
