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What is War of Decentralization?
It's a game you can play with a Steem Account. You can fight with or against other Steemians. It's an Shooter Game anda it will have different Gamemodes. The Project is made with the Unity3D Engine an famous Engine where also many other well-known games are made with. You can level-up your Profile with each Game and it's your turn to be the Best Steemstrike player in the World :)
Gamemodes:
Head Bounty
Capture the Blockchain

Head Bounty
Tournaments will be a possibility to earn SBD or Items(skins,keys,chests) by winning a match.
Every player can set a start Amount (for example: 0.01 SBD) and if you kill someone you will get his SBD and if someone kill's you then he will get the SBD.
The Item's you can use by your own or sell it on the Marketplace.

Marketplace
Here you can buy or sell items from other players or from the offical Steemstrike market.
Few Items will be limited or wont exist by the offical Steemstrike market and you can only get it by winning a Tournament or get it from another player who sell it.

Skin Creator
Artist people can be Happy. It will be the possiblity to create own Skins and sell them on the market place. You can decide if its limited or not, the price, the required Level and more.

Price
The game may be Free-to-play we will see in the Future.



all-ages

Update 0.0.6

What's new?

The game will now be rendered in Cel-Shadering procedure.
Test's with Google Resonance Audio
Implementing Hit Boxes
Post-Effects Implementation
Revised Player Script

Update 0.0.4

What's new?
An Menu
New Sounds
New Test Map
Improved Movements

Hello, Guys there are few new things to tell about the process :)
Click on 'READ ARTICLE' for the Update ;)

Update 0.0.4

Hello Guys,

I unfortunately stick right now but I still have some time invested in the game.
I've been working on a startup menu which is like the CS-GO menu because I like the design in the game and it's actually a typical Unity UI :)

Update 0.0.3

Hello Guys,

There are updates to the game.
I've been working on network connection and syncing game objects.
As a successful attempt, I installed a counter that starts when the game starts.