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Comments (6)

What do you think?

great! but need repair animation bugs

This game needs lot of improvement but it has good start and good graphics too. Oh nice addition of voice too
I got bug which prevents her from moving after the platform is lowered but on 2nd try the bug is no more (dunno why?)
Also there are save spots but I can't load any saved game at all :(
The manual should've mentioned of Xintana's ability to double jump, I figured this out by accident

After some tries, I managed to reach the last boss. I'm really disappointed as that boss is totally easy compared to first one. With hard gauntlets in previous levels the boss fight is kinda anti climax

Suggestions:

  1. Before Xintana gets her sword, don't give her any steps, platforms or walls. This is to prevent her from clinging to wall edge and make it look odd if she's clinging with sword in her arm while the sword is not taken yet

  2. Give easy enemies for her to cut. Keep shooting & hard enemies for latter

  3. There are many holes with spikes in early part of her journey which are too wide IMO. Even though she can double jump, narrowen these holes to give easy start for players. Keep the wide holes for latter

  4. Related to that, Xintana should jump farther is she runs before jumping (currently her run jump is similar to her normal jump)

  5. There's a place with double pressure plates in which she must wait for moving platform to get to higher level. The moving platform takes a while to reach the plates and this might confuse player where to go to not to mention the plates will more likely push player to press forward. My suggestion is to have the platform wait for her and only move when she stands on top of it

  6. The last boss should be three times harder than this

Amazing, stunning, that's a great pre-alpha. I will give it to my level designer, he loves tricky platforms^^. Indeed, the animation is a little buggy, when you start an animation it canceled all the others: for example when I swing the blade and try to run after, the character stay , but it's a pre-alpha so it's normal. Keep on the great work!

You can combine the windows/mac into one package instead of two. If you make one package, and then add a single release, you can then add two builds into it. One for mac and one for windows. Game Jolt will automatically serve the correct one to the visitor depending on their OS.

A world between dreams and chaos is unleashed, and restoring the ancestral powers within you will help to bring peace to a world dominated by shadows, and memories. A world full of monsters, violent nature and other dangers. It is here where our warrior Xintana, is summoned by the goddess Aluna, and helps you enter the world of the living. She starts its journey through the ancient world, without knowing the reason why it's there. Follow up her story, you will be able to face a lot of adventures, challenges and much more. Discover the real mystery behind of Xintana.

If you like the game and want to support us, vote for us on the IGMC 2015:

http://contest.gamedevfort.com/submission/358#.VcV_wvlVhBc

Thanks for playing!

Note: The game it is on the Pre-Alpha version so expect some bugs! We will continue work and polish all those bug from the feedback you guys gave! OSX version haven't been tested yet is straight burned from Unity3D Engine!
#platformer



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Mild Realistic Violence
Animated Bloodshed
Mild Language
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