A little clever gender-pacifist gave me some good advice about rushing the development of a game just so you can release on time; they said that, "In a year, no one will remember how it was a little late, but they WILL remember 'that fangame that wasn't very good bc it was rushed.' It's more important to be good than to be timely."
Patience is required if you want to play a game by the time it releases, and effort is required if you want to make a great game — one would even say a wonderful game. And clever-boi here has a valid point.
But I'll make sure that the demo releases at least sometime this month — or next week (or Saturday) if I finish it before October ends.
Until neXt time, when the demo releases, when it's ready.
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