Next update is building right now but it can take a while :/. Things that changed are some fixes of tank physics, some optimization stuff, and general map design with roads and buildings :). Maybe it’s not much from you perspective, (I also wanted to make some fancy stuff :() but I worked a lot on some editor tools (like roads), and little bit on networking and enemy AI, but I cant add it to the game yet because steering isn’t done. I’m also thinking right now on finding some people to help me with 3d art and level design (because I’m shitty at this stuff :(), and tried to set price at “name your price”, but my country isn’t supported yet, so I will probably add my paypal to description or something.
Next up
Made two maps in free time. But can't decide witch one is better, can somebody help me?
We are under attack!
Chiaki Nanami!
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Some Shadow boss fight gameplay 👾
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!










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