Rocks. Three of them.
If you're interested, you can check out my blog post about optimization and visibility culling for the maze.
https://verythieflike.com/2021/04/16/visibility-culling-for-the-maze/
Rocks. Three of them.
If you're interested, you can check out my blog post about optimization and visibility culling for the maze.
https://verythieflike.com/2021/04/16/visibility-culling-for-the-maze/
I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!
I did this a few months ago, but I updated my procedural generator to add tiled noise variations.
I'm working on a new game. It's called The Thief Trap, and it's a small stealth sim where you have to steal a huge diamond.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Added fading camera transitions to see the sights and sounds of the maze. See what the Minotaur can see!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
An infected crew member of a doomed Space-something.
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