Rocks. Three of them.
If you're interested, you can check out my blog post about optimization and visibility culling for the maze.
https://verythieflike.com/2021/04/16/visibility-culling-for-the-maze/
Rocks. Three of them.
If you're interested, you can check out my blog post about optimization and visibility culling for the maze.
https://verythieflike.com/2021/04/16/visibility-culling-for-the-maze/
An infected crew member of a doomed Space-something.
I've been taking everything I've learned on The Maze Where the Minotaur Lives SRP and making it fancier with even more pixelated lighting.
I did this a few months ago, but I updated my procedural generator to add tiled noise variations.
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
After a couple of weeks of polish and tweaks, The Maze Where The Minotaur Lives is now ready to play. Have fun!
I'm been participating in the LowRezJam2021, and I've made some good progress. The themes I'm working with are Instant Teleportation and It's a Trap! #lowrezjam
This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.
I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.
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