Rocks. Three of them.
If you're interested, you can check out my blog post about optimization and visibility culling for the maze.
https://verythieflike.com/2021/04/16/visibility-culling-for-the-maze/
Rocks. Three of them.
If you're interested, you can check out my blog post about optimization and visibility culling for the maze.
https://verythieflike.com/2021/04/16/visibility-culling-for-the-maze/
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.
I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!
Added a Minotaur Statue that has a secret compartment hiding the key. You'll need to find the shiny red gems to open it if you ever want to escape the maze. All done with a little whack from your new arms.
The #BadArtChallenge is over and we're highlighting some of our faves!
You made such incredible bad art that we couldn't just give one of you a trophy.
The artists are tagged below
I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.
Added flowers and fluttering butterflies. The butterflies are done using a particle system and animated using a shader.
I'm been participating in the LowRezJam2021, and I've made some good progress. The themes I'm working with are Instant Teleportation and It's a Trap! #lowrezjam
This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.
I'm working on a new game. It's called The Thief Trap, and it's a small stealth sim where you have to steal a huge diamond.
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