- You finally don't lose speed when land between tiles, and you can't go in between them anymore with dash spamming;
- Player now accelerates slightly faster now;
- Click hitboxes on enemies are now bigger;
- Added blerp signaling that your beam is charged;
- Bullets are now ~1.5x faster;
- Reduced attack recoil and made attack range limited (it's still quite long though);
- Some levels were changed a little to get rid of 1 block heights;
- Options now available from pause menu (but windowed mode is temporarily broken);
- Also there may or may not have been secret stuff added :)

Next up
Hi, I'm developing a platformer game with bullet hell elements.
If you feel like it, you can already try a demo: https://gamejolt.com/games/airshot/982382
Thank you!
The whole squad is here!
Interested? Follow me!
I-Buki
Mio-Da!
Ibuki Mioda!
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
brung back my old oc plus a new one
...they don`t have names yet tho
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Explosive domino effect
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