- You finally don't lose speed when land between tiles, and you can't go in between them anymore with dash spamming;
- Player now accelerates slightly faster now;
- Click hitboxes on enemies are now bigger;
- Added blerp signaling that your beam is charged;
- Bullets are now ~1.5x faster;
- Reduced attack recoil and made attack range limited (it's still quite long though);
- Some levels were changed a little to get rid of 1 block heights;
- Options now available from pause menu (but windowed mode is temporarily broken);
- Also there may or may not have been secret stuff added :)

Next up
Hi, I'm developing a platformer game with bullet hell elements.
If you feel like it, you can already try a demo: https://gamejolt.com/games/airshot/982382
Thank you!
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Another house i made long time ago.
Shadow The Hedgehog X pixel art
Family band complete!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Respect (Only TLOZ Players Will Understand)
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