- You finally don't lose speed when land between tiles, and you can't go in between them anymore with dash spamming;
- Player now accelerates slightly faster now;
- Click hitboxes on enemies are now bigger;
- Added blerp signaling that your beam is charged;
- Bullets are now ~1.5x faster;
- Reduced attack recoil and made attack range limited (it's still quite long though);
- Some levels were changed a little to get rid of 1 block heights;
- Options now available from pause menu (but windowed mode is temporarily broken);
- Also there may or may not have been secret stuff added :)

Next up
Hi, I'm developing a platformer game with bullet hell elements.
If you feel like it, you can already try a demo: https://gamejolt.com/games/airshot/982382
Thank you!
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
a drawing I did because I was bored😪. But I love how it turned out.😊
Regular exercise is key for healthy wings.
Try it out!
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Levels' maps.
Some Shadow boss fight gameplay 👾
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM















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