Game
Past Peter, Present Peter
8 years ago

0.13.0


Still been hard at work fixing up the bugs and adding heaps of new content and levels. I added a couple new processes behind the scenes that hopefully will make the game run smoother and with less errors. If you do encounter anything that you think needs to be fixed shoot me a comment or message and I’ll look into it.

As the change-log will say, I’ve disabled high-scores just at the moment while I fix a couple things and change the levels around. One of my very next goals is to incorporate the Game-jolt high-scores board, and maybe find a way to implement trophies. If someone knows a good way to do this with libGDX please let me know :)

I’m also seriously considering getting an artist to come and redo all of my sprite-sheets. Do you guys think that would be beneficial?



0 comments

Loading...

Next up

0.9.4 - Now supports keyboard inputs! (See in-game change-log for all new features)

Version 0.6.1: 3 playable characters, 8 levels. Do you dare attempt level 8?

Have a good Boi

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

2d lighting experiment

Only true badasses may pass! #conceptart #art #gamedesign

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Double Rainbow!!!

Colorful Fox

Happy Late Easter!

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!