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I'm sure she doesn't mean any harm...

Ukiyoe style experiment...

Voidstone now includes highly advanced QoL features, like a pause menu!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working on the mech selection in the main menu. One of these will be in the final game.

I hope you guessed Ham Sandwich.

Here's another Bandit Trap inspired model I made in #Blender... Don't sit on this chair!!

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.