The patch will be out shortly. Here’s a list of changes!
===Version 0.2.0 Patch Notes===
==CORE ENGINE==
Added a new role: Hunter. Long ranged damage dealers making use of their skills from afar
==MERCENARIES==
=New Mercenary: Alacard the Acurser=
=Hunter Mercenary who never loses his target=
Base:
Weapon Type: Guns
Slot Type: Dual Wield (Some future weapons can change this)
Max HP: 225
Max MP: 95
Physical Damage: 19
Physical Armor: 14
Spell Damage: 16
Spell Armor: 13
Speed: 33
Luck: 28
Skills:
Precise Shot:
Deals 6x Physical Damage to an enemy.
Lobbed Grenade:
Deal 4x Speed and Physical Damage to all enemies. Elements: Fire
Tracking:
Passive: Taunt and Blind have no effect on Alacard. He never loses his targets.
Weapon Barrage:
Heroic. Deal 2x Physical Damage to all enemies 5 times.
=Garen:=
Skills:
Guardian Strike:
Can no longer target the User
Increased damage to 6x Physical Damage (Was 4x)
=Daniel:=
Base:
All MP Costs reduced by roughly 50%
Reduced Max MP to 97 (Was 128)
Skills:
Flash Heal:
Increased Healing to 6x Spell Damage (Was 4x)
Increased cooldown to 2 turns (Was 1)
Binding Heal:
Increased cooldown to 3 turns (Was 0)
Increased Self Healing to 20% (Was 10%)
Spirit Watcher:
Mana Regen increased to 4% (Was 2%)
=Sel:=
Skills:
Blade Flurry:
Removed 100% Critical Chance.
Increased damage to 3x Physical Damage (Was 2x)
=Hyria:=
Base:
All MP Costs increased by roughly 50%
Skills:
Arcane Blast:
Fixed an issue with the description that caused it to show as 5x Spell Damage instead of 8x.
Increased cooldown to 3 turns (Was 2)
Removed Instant Cast functionality
Mana Flare:
Removed Spell Damage increase
Added 3 turn Silence
Increased damage to 4x Spell Damage (Was 2x)
Removed Instant Cast functionality
Time Stop:
Reduced cooldown to 3 turns (Was 5)
Removed Instant Cast functionality
=Neraz:=
Skills:
Raise Damned:
Reduced Damned Max HP to 286 (Was 308)
Damned can no longer use Damned Strike
Increased Damned Target Rate by 20%
=Lily:=
Skills:
Fireblast:
Now counts as a Physical Attack
Can no longer target more than one enemy
Can no longer target the User
==ITEMS/EQUIPMENT==
Cost of all items increased
Healing items now do percent based healing
Added 6 different Elemental Shards. They drop off their respective enemies
Also added 6 different Flarestones, which deal Elemental damage to an enemy
==DUNGEONS/ENEMIES==
=New Dungeon: Edge of Reality=
The Light and Shadow are clashing on a far away island, and reality itself is starting to tear beneath their war!
Enter the dungeon, and clear out this broken land!
Fixed a bug that caused tunnels to go to the wrong places in Jelly Overgrowth. Kobolds must’ve messed em up
Added various one-time treasure chests to Ley Woods and Jelly Overgrowth. We actually remembered to add them this time we swear
Fixed an issue where the corpse in Ley Woods would morph into someone else and hand you pocket change. We beat the other person to death and now looting the corpse will give more change
Due to inconsistancy, losing to a boss will no longer send you back to town, you will now get a normal Game Over
Attempted to fix some glitches in Jelly Overgrowth, but they refused to be fixed
==VISUAL/GAMEPLAY==
Replaced Void Peddler’s currency with Elemental Shards. They drop randomly off enemies and can be turned in for Void Potions or Flarestones
The Void Peddler has learned how to forge other relic types. About dang time
Added a safe lock in case you get Lily from a normal relic. The Ghost Relic will turn itself into a normal one if you already have Lily
Updated Planning Map layout to be less confusing
Upon winning a battle, 50 HP will be restored to all party members
…plus a few other changes i forgot about. oops
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