I’ve decided to just post all the changes behind the scenes coming in Tier Tactical 0.2.0, and what needs to be done before release.

Changelog
-Massive UI overhaul which makes the previous one look bad. This is a good thing!
-Multiplayer is primed for release utilizing Lidgren at its core (It still won’t be ready for 0.2.0, but by the time 0.2.1 rolls out It will definitely be ready!).
-Worked in Chat system and basic commands:
Command | What it does
~Connect | Asks for an IP address to connect to a server (Currently not working).
~Clear | Clears all blocks on screen.
~FakeClear | Clears all blocks from the screen, doesn’t remove them from the save file.
~ClearBlocks | Clears all blocks from the map and saves (Useful for clearing out all the trees at once).
~Spawn “ID” “X” | Spawns “X” amount of items with the id “ID”.
~Kill “name” | Suicides the player by name (Ctrl + K also works).
~ForceSave | Forces a save to the world file.
~Nuke | Nukes all zombies (and the player).
One central block list and vehicle list handles everything. Code is compact and very efficient.
Gun list is very efficient and Tier 3 weapons will be a breeze to implement.
-I SAID I REMOVED SPRINTING ZOMBIES
Whats Being Worked On
Lidgren is being a little bit iffy on forming stable connections, this is my main concern with the game at the moment.
Finally going to work in explosions and splash damage so that things like the Hellfire missiles and RPGs cause massive damages to the horde.
Friendly AI that you can interact with (easier than you’d think).
Deciding on what weapons Tier 3 will include.
Deciding on where to put UI elements for remaining ammunition and health.
Making a new, better looking particle engine.










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