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First pass on the walk cycle for the new mech design, rendered from blender viewport.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Working on the mech selection in the main menu. One of these will be in the final game.

MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

"Oh, this will be fun..." 📻❤️

You can use this art as wallpaper for you PC :3

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Casting family and friends as NPCs in my video game—say hi to my mom! 👋

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now