Next up
design to 3D wip (no armature still, so it's not posing) hair looks great in this angle but it doesn't look that good from the side! Tried making it chunkier too but it doesn't looks as menacing as I need I'll keep workin on it
learned a bunch of stuff, like better back face culling for the black outlines and a way to have the hairs shown correctly in the gltf file :o need some more animations and then programming in gdevelop! made a little cutscene that I like a lot too XD
Day 11! Main menu is done and working! Need to test it with a more popular controller, looks like gdevelop doesn't really like my SN30pro... so annoying, but I have a PS4 controller I only need to go get it :v
done lots of stuff on g.o.e., need to make another minidevlog soon, read article for more
Day 12! The king's looking pretty epic! Last pic is all the enemies for the castle! All enemies are done but I would like to have something like the medusa's head in castlevania, I don't think I have enough time tho XD
Curse of the Wolf landed 15th in the NES jam 2026! Not many ratings tho but I still feel it reflects the game well lol games above mine are waaay more complex :o mine was more wolf run and kill :v
bro doesn't even care (working on dialog stuff today, I don't even know how to implement this lol but I have an idea)
Day 7! Busy with life today, so no big update... made some adjustments and that's it! Tomorrow I'll model the first boss and I'll post then! Hope you all had a nice weekend!
Day 8! Only 6 days to go! Boss 1 model is done and animated, need to program its behaviors! I'll leave the game at 2 levels only, I'm loosing momentum like crazy :v
simplified logic for spikes today, not sure if I'll keep the red outlines tho











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