Alright back onto another devlog, sorry for being a little late. I’ve cleaned up some scripts and made a bunch of patches recently. I’ve also added some additional UI, remodeled the building mechanism, and a sort of news panel on the main menu just to inform people on the current state and development of the game. I’m also working on crafting items and getting metal scrap by mining destroyed ships.
Next up
Solar Void now in 0.2.4!
Solar Void 0.2.5 News! - A sneak peek of the new Upgrading System
Old Times...
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
brung back my old oc plus a new one
...they don`t have names yet tho
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