Alright back onto another devlog, sorry for being a little late. I’ve cleaned up some scripts and made a bunch of patches recently. I’ve also added some additional UI, remodeled the building mechanism, and a sort of news panel on the main menu just to inform people on the current state and development of the game. I’m also working on crafting items and getting metal scrap by mining destroyed ships.
Next up
Solar Void 0.2.5 News! - A sneak peek of the new Upgrading System
Old Times...
Solar Void now in 0.2.4!
Bandana Dee the Dream Friend
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
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