We’re still fleshing out the phone/investigation system. Mainly “Renegade Justice” perps this time around.
More plot lines for you to discover!
We are continuing to build up the phone system in New Babel. This update features a polished “Renegade Justice” investigation plot line, look for some of the above bad dudes or maybe order a pizza?
More Additions
Major adjustments and changes to how enemies experience THREAT. Give us some feedback on these changes please:
Killing/knocking out/forcing an enemy to surrender will cause all enemies within a small radius and within line of sight to take a resolve check via relatively high threat penalties. This includes surrendered enemies you heartless bastard!
Adjusted health and threat thresholds regarding enemy response to player threat. Basically all enemy types will respond to threats like having guns fired very close to them or people dying around them more significantly than before.
Look out for some serious explosions following certain undisclosed events on the map screen!
Three more variations to standing player character hitstate animation.
Optimizations and Bug Fixes
Decreased how much unhappiness spreads in general from block to block in endless mode to reflect relatively peaceful time.
Fixed oversight that was prevent player from blocking and moving backwards while crouching. Changed crouchwalk slightly so that certain parts of the walk cycle give you more speed.
No player character moves have pushback during their cooldown frames anymore. Pushback only happens before the move is executed.
More fixes to player block interaction should make it seamless.
HQ locator arrow on map is now more visible via flashy text.
Doubled report type speed to make it not as crawlingly slow without skip buttons.
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