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5 years ago

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl




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Summoning system for Juno Full version, still needs some optimization so it's a while again to go but I'm gonna use it to implement some unique mechanics.

Summoning system coded into Juno for the full version.

Skill set for rebecca union not final.

Finished designing this area, just gotta add a ton of polish to it right now

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Live Battle Grid System I'm working on for rpg maker engines (mv+).

I post frequently on twitter: https://twitter.com/synrec_kaisyl

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

This is an obstacle which teleports randomly and can damage enemies if it appears on top of them.

The battle system takes inspiration from megaman battle network but functions as its own system.

Battle Scene Clip from Juno

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

art comission.