
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Next up
Live Battle Grid System I'm working on for rpg maker engines (mv+).
I post frequently on twitter: https://twitter.com/synrec_kaisyl
Summoning system for Juno Full version, still needs some optimization so it's a while again to go but I'm gonna use it to implement some unique mechanics.
Battle Scene Clip from Juno
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Summoning system coded into Juno for the full version.
Skill set for rebecca union not final.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Finished designing this area, just gotta add a ton of polish to it right now
This is an obstacle which teleports randomly and can damage enemies if it appears on top of them.
The battle system takes inspiration from megaman battle network but functions as its own system.
Quests inspired by Slime Heroes are still in your quest log! The game is an approachable souls-lite that's fun for the whole family.
Wishlist the game now: https://bit.ly/slimeheroessteam
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
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