Game
Tide
12 years ago

0.2 problem fixes :)


so after much bumping of my question on stack overflow i got it answered. so now i can start working on the actual game.

to do that im going to need the folowing:

  1. buttons that can be smaller

  2. a bunch of pictures (for intro)

  3. some kind of layout.

i also got rid of a recent bug where pressing the x on the top left would not work at all. halfway through fixing it i managed to make the quit button stop working so i had to use task manager to close the thing -.-

it works fine now anyway. expect some updates on the intro sequence soon.



0 comments

Loading...

Next up

Not tide related. Using maya and might put it into unity.

Where do these posts get views from?

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We are under attack!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Werehog transformation process. #sonicunleashed

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)