Fixed zombies no longer running around when on fire
Fixed some final zombie stuttering on low FPS hosts
Added “server quit” message if server stops the game
Fixed a small memory leak when loading maps
Added Capture the Flag game mode
Added team deathmatch
Added multi-team deathmatch
Fixed issues where bots would keep shooting at dead players (they saw ghosts lol)
Made bots aim a little less quick
Bot names no longer get drawn double
Changed main menu music
You can now add DM spawns, Zombie-player spawns, and team spawns
Updated map version + combined a lot of maps (because of the new spawns)EXISTING MAPS will no longer load. Please take them through the map editor first and edit where needed!
Automatically remove the zombie objective on non-zombie game modes
Made bots reload less often
Updated engine from 1.4 to 2.0 (This fixes a random crash with a lot of bots)
Added splash screen to show while loading game initially
Fixed linear interpolation being disabled when game starts
Added support for resolutions: 1366x768, 1600x900, 2560x1440, 3840x2160
Edited some scoring effects
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
"Our work is never over" they said.
Strange Umbrella
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Alone Together....
Some Shadow boss fight gameplay 👾
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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