The textures are hand-painted, there's no lighting in the scene at all. This was my first try with Blender's texture painting feature, though I only used one texture map so I barely scratched the surface there :p
Based on a concept by Baj Singh:
The textures are hand-painted, there's no lighting in the scene at all. This was my first try with Blender's texture painting feature, though I only used one texture map so I barely scratched the surface there :p
Based on a concept by Baj Singh:
Voidstone now includes highly advanced QoL features, like a pause menu!
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Ukiyoe style experiment...
@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.
Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.
@thoro had the idea of a bottle inspired by Zelda!
I hope you guessed Ham Sandwich.
@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
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