The textures are hand-painted, there's no lighting in the scene at all. This was my first try with Blender's texture painting feature, though I only used one texture map so I barely scratched the surface there :p
Based on a concept by Baj Singh:
The textures are hand-painted, there's no lighting in the scene at all. This was my first try with Blender's texture painting feature, though I only used one texture map so I barely scratched the surface there :p
Based on a concept by Baj Singh:
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Voidstone now includes highly advanced QoL features, like a pause menu!
Here's the #Blender animation I've been working on for the last little while!
I made it to celebrate 30 years of HeR Interactive (the company that makes the Nancy Drew games) and 100 years of the Nancy Drew books! What do you think?
I hope you guessed Ham Sandwich.
Sunset Horizon
🌅 Watching the sun glow on the horizon, as soft waves ebb and flow across the sand.
I'm sure she doesn't mean any harm...
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