Game
CMD Mines
7 years ago

0.3.2 (0.3a2) and known issues


This is a post regarding the current release (0.3.2/0.3a2) and some details concerning bugs and stuff.

Known bugs:

  • Sometimes the “Flagging enabled” message will display twice.

  • Game will on a few occasions mistakenly reveal squares with bombs.

  • Cannot flag the mines revealed by the bug mentioned above.

  • Game may skip safe squares when “flood revealing” empty squares.

  • “Flood revealing” on large grids with few mines may cause a stack overflow.

  • Menu sometimes doesn’t register input.

  • Game may on rare occasions calculate incorrect proximities for mines.

Changelog:
0.3.2

  • Added ability to change color settings. Options can be found under “Colors” in the settings menu.

  • Window resolution now scales depending on grid size.

  • More colors added to different characters in “pretty” UI mode.

  • Greatly improved draw speed while using the “pretty” UI mode.

  • Fixed bug which caused “Missing operand” to display on screen while flood revealing.

  • Fixed bug which caused the game to count remaining mines and flags incorrectly.

  • Fixed bug which caused flagging to work even though the player had no flags left.

  • Fixed bug which caused the game to reveal a position if it was flagged then unflagged.

  • Fixed bug which enabled the player to check if a position contains a bomb or not.

  • Fixed bug which caused the game to not end if a mine that was previously flagged was revealed.



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