Game
U.P. Time
8 years ago

0.3


I’ve been trying to develop this game on and off over the last 7 months but I realized everything I did was meaningless since the movement system needed reworking.

¤Changed the player movement system:
No longer “glitch” through ceiling.
Better collision in general.
Feels better! (The jump is no longer just move up, it’s based on where you were moving before the jump.)
BUGS: Slight jitteryness and sand doesn’t fall.

¤Adjusted the levels to be playable with new movement, they will be completely reworked.

-Removed “up arrow” tile, because it’s no longer required.



0 comments

Loading...

Next up

Reworking the map I’m reworking the map to fit the art style and to make more sense. Here’s the image I have made to see the whole world.

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Fan art for Foolish I'm feeling kinda better so I drew this

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿

So here's the first of the zodiac signs i will make for the next weeks.

Strange Umbrella