Game
U.P. Time
8 years ago

0.3


I’ve been trying to develop this game on and off over the last 7 months but I realized everything I did was meaningless since the movement system needed reworking.

¤Changed the player movement system:
No longer “glitch” through ceiling.
Better collision in general.
Feels better! (The jump is no longer just move up, it’s based on where you were moving before the jump.)
BUGS: Slight jitteryness and sand doesn’t fall.

¤Adjusted the levels to be playable with new movement, they will be completely reworked.

-Removed “up arrow” tile, because it’s no longer required.



0 comments

Loading...

Next up

Reworking the map I’m reworking the map to fit the art style and to make more sense. Here’s the image I have made to see the whole world.

Just a Pico sprite

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Microsoft Windows XP Unprofessional (windows logo prototype)

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Regional Bulbasaur. #Pokemon

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Got some fun collectibles in our game, Path of Kami!

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?