Game
U.P. Time
8 years ago

0.3


I’ve been trying to develop this game on and off over the last 7 months but I realized everything I did was meaningless since the movement system needed reworking.

¤Changed the player movement system:
No longer “glitch” through ceiling.
Better collision in general.
Feels better! (The jump is no longer just move up, it’s based on where you were moving before the jump.)
BUGS: Slight jitteryness and sand doesn’t fall.

¤Adjusted the levels to be playable with new movement, they will be completely reworked.

-Removed “up arrow” tile, because it’s no longer required.



0 comments

Loading...

Next up

Reworking the map I’m reworking the map to fit the art style and to make more sense. Here’s the image I have made to see the whole world.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

The whole squad is here!

Interested? Follow me!

Strange Umbrella

a drawing I did because I was bored😪. But I love how it turned out.😊

brung back my old oc plus a new one

...they don`t have names yet tho

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Respect (Only TLOZ Players Will Understand)