Next up
This week I'll release a smaller patch update (0.2.1) just to balance out a few aspects, also yay we are almost at 100 views!
https://youtube.com/playlist?list=PL7CEZRYRKzcG6c0U5lFno967QFJSU…
I just released the OST for my game, what do you think? I also revealed its name too! Grubby Glass Grubs!
0.3.0 is now out! with some new features, fixes and balances, and less lag!
Here's a prototype for a game that I'm testing right now. I'm planning on having the player collect points and avoid obstacles with these controls (controls that were inspired a bit by Nitrome's Skywire).
Check out my newest game:
Finally got around to doing the official art for the Discarb characters in my game Grubby Glass Grubs! (Also did a bonus amulet thingy too)
Version 0.5.0 is now out! And it has some new features, bug fixes, and balances! Now I may wanna take a short break to work on some other games so if you don't hear any news on this game for a while then you now why
I made a new font for my game, pretty proud on how it turned out! The first image is a screenshot from the game of the font on the game over screen, while the second image is the "Glass Grub" font itself with the iconic pangram sentence example.
Don't worry, the next early access version of Deathless Dark is almost done and should release soon along with some kind of a itch.io release of Deathless Dark so stick around!
HAPPY HALLOWEEN! (and my Birthday too!)
Here I drew Glasuum stuck in a Pumpkin!
Grubby Glass Grubs wasn't originally intended to release so close to Halloween, but here we are!
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