This release of Dungeon Rally is a fun one! Actual programming work has slowed at this point, as I continue to fine-tune balance and spend more time developing content.
Some of the highlights this week include:
Tons of new tiles! Removed ones that weren’t working, and added new ones.
Added Paladin: Once per turn, whenever an ally takes damage, Paladin gains Power + 4
Added Holy Sword: When equipped, current hero restores 3 health
Added Priest: Whenever an ally in the current chain takes damage, that damage is reduced by 2
Added Bloody Axe: Whenever the current hero deals damage, their power is increased by 2
… and many more new tiles!
New episode selection screen - more episodes coming soon!
Added Endless Mode
I can confirm the game is beatable! I survived to Day 50 for the first time ever earlier this week, so I know the balance is getting close. It’s a difficult game for sure, but that’s part of the fun.
Next week, I’ll be mostly focused on content creation for the second episode, which is slated to be a battle in a Dragon’s Lair — a nice change of pace from the cold, undead enemies in Episode 1!
I also added an .apk for Android (if you know what you’re doing!) and by request, a Linux version. The Linux version if untested, but assuming it works, should hopefully open Dungeon Rally to a wider audience.
Let me know how you like the new builds in the comments!
1 comment