Game
JUMP!
8 years ago

0.5.4 Changelog + Update


  • Shadows are slightly brighter

  • Added some missing DLL

The changelogs are getting smaller and smaller because I’m working on other projects. My game engine/library is almost finished and I’m working on the first game that uses it. I’ll port JUMP! to the new engine once I finish the other game.
There won’t be any new builds until then because JUMP!’s code is really messy and hard to work with. Also the new engine is cross-platform since every external library it relies on is cross-platform, so I’ll try to release Linux and mac builds if possible.



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0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.

Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.

Vertex Array Backgrounds Here’s a background example from 0.4.0

0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.

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Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.