Game
Fort Triumph
8 years ago

0.5.6 is upon us - Melees buffed!


Greetings, Adventurers!

Our campaign on Kickstarter is gaining momentum, there are only 4 days left to support us and get Kickstarter rewards, so please give our page a look if you haven’t already, and tell a couple of friends if you have :)

Patch 0.5.6 is live

Changes are focused on increasing melee heroes potential contribution to your party:

  • Added ‘Control Zones’ for melee heroes, if a melee unit is active and standing adjacent to a ranged unit, that ranged cannot use ranged abilities- just overwatch, move away or use a low damage improvised melee attack.

  • Slash and Dash - new Savage ability enabling her to dash to her full distance and execute an attack or a kick.

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  • Taunt - Paladin ability causing enemies in range to prioritize her as their target.

  • Healing Aura - when the Paladin kills an enemy, her party heals for 1HP.

  • Smoke Bomb - Ranger ability throwing an AoE blinding bomb at enemies.

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  • Brace now halves incoming damage instead of reducing it by 2.

  • Passive abilities now show on the ability bar.

  • Neutral spiders will always attack the closest target.

  • Fixed wall clipping bug reported at 0.5.5

Thank you for supporting us and sending us your feedback, you rock!



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