Greetings, Adventurers!
Our campaign on Kickstarter is gaining momentum, there are only 4 days left to support us and get Kickstarter rewards, so please give our page a look if you haven’t already, and tell a couple of friends if you have :)
Patch 0.5.6 is live
Changes are focused on increasing melee heroes potential contribution to your party:
Added ‘Control Zones’ for melee heroes, if a melee unit is active and standing adjacent to a ranged unit, that ranged cannot use ranged abilities- just overwatch, move away or use a low damage improvised melee attack.
Slash and Dash - new Savage ability enabling her to dash to her full distance and execute an attack or a kick.
Taunt - Paladin ability causing enemies in range to prioritize her as their target.
Healing Aura - when the Paladin kills an enemy, her party heals for 1HP.
Smoke Bomb - Ranger ability throwing an AoE blinding bomb at enemies.
Brace now halves incoming damage instead of reducing it by 2.
Passive abilities now show on the ability bar.
Neutral spiders will always attack the closest target.
Fixed wall clipping bug reported at 0.5.5
Thank you for supporting us and sending us your feedback, you rock!
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