Game
Tower Defense Test
6 years ago

0.7.0 is here!


  • Added more advancements

    • Machine Gun and Aura Booster

  • Added a new map, “#OOF”, a tough one made from pathways within pathways

  • Added some more Sandbox hotkeys

  • Oceanic Ship Changes

    • Base (0/0/0) price reduced ($500 -> $400).

    • Stronger Cannons (x/x/1) price reduced ($400 -> $300).

    • Even Stronger Cannons (x/x/2) price reduced ($1000 -> $750).

    • Take-Down Machine (Ultimate) price reduced ($18000 -> $15000).

  • Octogon Shooter Changes

    • Ability (2/2/2) lasts slightly longer but shoots half as many spikes per attack.

    • Ability (Ultimate) lasts slightly longer but shoots half as many spikes per attack.

    • Dorito Storm was nerfed yet again.

  • Fixed another issue where “Best Round” didn’t save properly on Twist n’ Turn, now you can’t get River progress from Twist n’ Turn.

  • Drill Sniper Changes

    • Base (0/0/0) damage reduced (3 -> 2).

    • Stronger Weapons (1/x/x) damage reduced (7 -> 6).

    • Advanced Weapons (2/x/x) stun duration reduced (0.75s -> 0.33s).

    • First Aid (Ultimate) stun duration reduced (1s -> 0.5s).

  • Cannon Changes

    • Bombing Range (Ultimate) price reduced ($12500 -> $6000).

  • Magic Orb Changes

    • Master Magician (Ultimate) damage to Bosses reduced (+12 -> +8).

  • Exiting a map should now save your “Best Round”.

  • Abilities are now triggered with right-click, no more accidental ability activations.

  • C rewards have been doubled, so less grinding is required for your advancements.



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