Additions / Changes:
I added the adventure mode, where you beat bosses, buy active and passive skills in a tree, and go as far as you can, it serves as an early implementation of the BES (Broke Evolution System) I planned long ago to add in-game, it’s sort of a sandbox for future features. It is to note the Normal Gamemodes’ BES will be using broke points (which will become less rare), there are currently two bosses in adventure mode and only the first skill is made
White was balanced a bit, the mechanics needed to play white without being disadvantaged were a bit too high, and as such, to lower its skill cap, his mine now does 250 damages per second. It’s pretty low compared to other characters, but its goal is to fill the skill gap until one is good enough to use the mine to push or pull out of the map with precision and timing
One version and one balancing change passed since White’s addition, and as such it was added to the competitive gamemode
This version’s gift is 50k as usual, the previous version’s gift was deactivated
Fixes:
The cursor was set to invisible when leaving the map editor to take a snapshot, but wasn’t set to visible again after that
No one but canacana during the splif duration could damage anyone with the basic attack
When banning skins in competitive mode, the skins were shown as the characters they are skins of
Known bugs:
Characters’s size is not always 50x50 on spawn. All my tweening plugins are subject to the same bug (never extending), which should come from a bug with the engine. I’ll try to find another plugin to use, or if I don’t some cheating workaround (like arbitrarily setting size if under 50 after the tweening is supposed to end)
Snapshots of custom maps are only saved during the session, I might have it saved in the game’s path later on
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