Keep in mind that these changes extend from 0.7.2.
Additions:
MickMick for Night 4. He cannot kill you and is extremely buggy (moving on all nights).
Numerous under-the-hood changes.
Multiple battery mechanic: when under the desk, you can click it to grab a battery, unless the power is off, where you cannot see them.
Overhauled title screen.
Changes
TONS of under-the-hood changes including Hourglass’s WIP AI which is not functional yet.
6th night and extras must be unlocked. However, this demo does not contain them.
Battery indicator has been changed for the 3rd time.
Added ambiance to the Pirate Caverns.
You can use ramps as ramps.
Started removing image edits. This will explain inconsistencies in the office.
New Willy office texture, it looks like the Remastered 3.0 one.
Changed Cam 11 from my old model to LiquidLampz’s model.
Removed Herobrine, I still have no idea how he got in the game to begin with.
Bugs (lots of them)
MickMick is active on all nights.
MickMick’s night 4 AI counter is visible.
-Night 5 is fully accessible, however, it will bring you to the “dirty hacker” screen upon completion and only God, Hourglass (broken) and MickMick are active.The infamous instakill glitch from every single version, P_N_M’s games, NBD, and just about any Clickteam FNAF fangame. This is caused by an issue with the “every” Clickteam Fusion event, where it retains the amount of time that’s passed the next time it’s ran, e.g. PN Mickey takes 8 seconds to react to shutting off a cam, if you take 7 1/4 seconds, the event will pick up from 7 1/4 seconds in, literally leaving you 1/4 seconds of reaction time. The solution is to use a counter or alterables as an alternative. This is already being fixed along with addition of support for a custom night!
The release date has also been posted on the main page.
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