Added the final advancement, Machine Gun IV (The True Annihilator).
Endless Changes
Endless grants a reward every 20 rounds
Starting Cash increased ($20k -> $250k)
Starting Round increased (41 -> 101)
Recompletion reward doubled, so you have an easier time grinding.
Coins and crates will be auto-collected after there are 75 on screen, so lag won’t occur as often from these.
Fixed an issue where Drill Sniper’s ability required left click, now it joins the rest of the abilities in right-click land.
Towers should attack more often on River and #OOF, so round 1 of #OOF should at least be possible.
Pathing fixed slightly for smaller enemies on #OOF, however they still move off path by the end.
Thunderclouds got a slight change to their texture.
Enemies learned the ways of the stun and can’t be stunned longer than 0.6 seconds.
Fixed an issue where Cash Producers produced permanently uncollectable coins.
Fixed an issue where Octogon Shooter’s visual range would increase whenever a middle path upgrade was bought if the player had Octogon Advancement IV.
Next up
Colorful Factory Announcement
Have A Restful New Year!
In the darkness lies some truly lifeless creatures...
Devlog - 2/5/2025
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Another house i made long time ago.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Have a good Boi
0 comments