Game
Stellar Interface
8 years ago

0.8.1.0 Changelog


[New] 6 Formations
[New] Graph Map background
[New] Main Menu background
[New] Graph icons
[New] Level names
[Improvement] Homunculus SFX
[Improvement] Level scenery generation is now linear instead of random
[Improvement] Lasers now take damage on hit
[Improvement] Added joystick deadzone on the UI
[Improvement] Added dependencies and renamed perks,balanced some stats and rarity of the following perk series: “Galaxymart Super Sale”, “Missile Maniacs Digest”, “Rudy’s Sturdy Upgrade”, “Cannon Weekly”, “Lasers Lovers”, “BDSMag”.
[Improvement] Renamed “Galaxymart Super Sale” perks to “Flea Market”
[Improvement] Buffed “Humble Dumble”
[Improvement] “Oscillatory Magnetic Geode” and “Mitosis” will only appear if player has drones
[Improvement] “Maso-Glutton II” will only appear if “Maso-Glutton” is installed
[Improvement] “Nostradamus” will only appear if “Boy Scout” is installed
[Balancing] Mole: Health (35 to 38)
[Balancing] Corvette: RAM (16 to 22)
[Balancing] Erebus: Health (35 to 45) and RAM (45 to 30)
[Balancing] Kilgore: RAM (36 to 34)
[Balancing] Lily: Health (35 to 38) and RAM (48 to 40)
[Balancing] Enemy health balancing increases health in lower levels and decreases in higher ones
[Fixed] Issue where the transition between background layers was noticeable
[Fixed] Display issue on StellarNet when the player didn’t have 1 mission complete
[Fixed] Factory level now only spawns the space to unlock

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