I finally made a step foward with new 0.8.8 version.
Things changed:
-Game is now on 60 FPS instead of 30,
-I’ve added fullscreen mode and fix some problems with vertical sync. You can turn on fullscreen form menu by pressing F. And by pressing W you can back into windowed mode again,
-Added some graphical changes like ladder’s colour and ice sprite,
-Major bugs have been fixed,
Next up
Runestones: from concept to in-game model🗿
What you all think
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Levels' maps.
Alone Together....
Szayel Aporro Granz - Bleach
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
:] me sigue sin gustar
:] I still don't like it
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.
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